Tileable green circuit factorio. Green Circuits Endgame Design.
Tileable green circuit factorio I liked it, so I'm sharing it. The ratio is relatively simple, but fast production speed with throughput demand so high, it is always a challenge to solve that storage/logistic problem. 819. All 8 output lanes are balanced but I did not include any loading stations for the Green Circuits so you can do what you want with the outputs. 373K subscribers in the factorio community. Tileable Green Circuit production for rail based factories utilizing single direction trains with 2 locomotives and up to 8 rail cars. As seen in the third and fourth pictures, the design is not only tileable, but it can also be placed back-to-back with both sides outputting into the same petroleum pipe. Also one coal is enough to smelt 7 copper ore in a steel furnace, so the one line of coal does suffice. 1 GC (Green Circuit) needs 3 copper cable per 0. Looks nice though. Red Tileable Circuits - Youtube Video. Does not place a load on existing green or red circuit supply, or There are some interesting ratios if you try to do it with red + green + blue production (all at 1. Compact. Finally managed to design a tileable green circuit factory that Green Circuits, from Nilaus' Factorio masterclass. This is what I created for green circuits. Easy potential for fractal expansion and beacons. Key points: wire assemblers are affected by 10 speed beacons circuit assemblers are affected by 8 speed beacons this gives an almost perfect 1:1 ratio no splitters used The production lines are kind of tileable, however due to the large amount of input required it might be difficult to provide enough input items on the small footprint. Story: I started producing T3 modules and wanted to use beacons on green circuits. The optimal advanced oil processing ratio (advanced oil processing : heavy oil cracking : light oil cracking) is 20:5:17 while this design is equal to 20:5:15. The reds are overproduced (1. I’m getting closer and closer to a full bus rebuild. 1 blue circuit tile = 49 to 50 blue circuits per minute 1 red and green circuit tile = 500-550 green circuits per minute and 80 red circuits per minute All 9 Module blueprints/ I didn't calculate how the level 3 modules per minutebut i think it's decent. 4. Apply this to all other science packs to The only relevant parts are copper wire and green circuit production. Posted by anonymous 3 years ago. 12-beaconed green circuit setup capable of outputting compressed red/blue belt without any changes to layout (expect addition of two stack inserters in case of blue belts). com | Forums | Wiki | Mod Portal | API Docs. Upgraded: Replaced Wooden Pilons with the mid ones. I don't have Krastario but DID download Bob's adjustable inserters. Advertisement Coins. Googles like this produce endless results on enabling "alt-mode", or information on red/green circuits! - Green light is ready state. 88 TW). ADMIN MOD Tileable red circuits . Nilaus: Green Circuits (from "Factorio Master Class") Tileable Kovarex Circuit Book - G/R/B circuit production The Smelter. Quick links. 371K subscribers in the factorio community. Weird. 1. Members Online • The_Joe_ ADMIN MOD I made a tileable condenser turbine nuclear setup for SpaceX and K2 that I am really really proud of! Modded Link Community-run subreddit for the game Factorio made by Wube Software. If you have max production modules, instead you get 2. The ratio (for standard recipes, not expensive mode) is three copper cable assemblers to two green circuit assemblers, and one copper cable assembler to six red circuit assemblers. After working on a design for late-game green circuit production, I decided to tackle red circuit production using the same design constraints: entirely belt-fed, a consistent 8 beacons per assembler, and enough output per column to fill a whole belt. I naively designed a 12-beacon tileable direct insertion on my own, then went online to look for ideas, then I realised 8-beacon is much more efficient. Press question mark to learn the rest of the keyboard shortcuts User account menu. I have It uses 64 T3 modules only (40 speed + 24 prod). belted (no robots), fully 8-beaconed, tileable, vanilla! renders and more information on FactorioBin and forum topic tileable green circuit producer. 0 [item=advanced-circuit] 02 (9x tileable = 22,5i/s) V1. Tileable vertically by default. These modules are easily paste-able to multiply production. 358K subscribers in the factorio community. Output is filtered using underground belt side insertion. Factorio Forums. 5 * 1) : (1 * 5) = 1:10 Be aware that if calculating ratios for chemical and non-chemical items, like plastic to red circuits, you also have to factor in the assembler crafting speed. The green and blue 133 votes, 13 comments. This endgame setup needs only 1/6th of the machines and 1/4th of the beacons of a typical normal-quality setup. tileable to the side so you can share outside beacons. Circuit-free solutions of I made a fully tileable bot-based green circuit assembler, feedback appreciated. All This is my solution for producing one blue belt of green circuits. And productivity helps bring cable to circuit close to one. Design is tileable. 5 sec. Figure out the ratios and feed the green production straight in to the red and blue assemblers. Green circuits production (especially non-beaconed) is very well covered in tutorials and blueprints. 15 marathon, green circuits now require 2 iron and 10 cable, changing the ratio of cable:green to 5:1 and creating some extra throughput issues. In this build, the tileable part is 15x6 tiles, and it make 0. (and not obvious to every player). 16 tiles is it's limit with blue belts. I have a couple questions here. About a week ago, I posted a design for a green circuits factory with beacons, which included some of the reasons the design was good. Each column of my arrangement has two green circuit assemblers fed by three cable assemblers, and twelve red circuit assemblers fed by the green circuit assemblers You have power, plastic, green circuits, copper coming in on belts in any configuration. Tileable Green Chip Plant with Tileable Train Station. 14289 Unless I did the math wrong, this shouldn't work. 28 votes, 36 comments. On each reactor side pair you have one red light. 367K subscribers in the factorio community. 7-8x tileable with yellow belts (28-32i/s) KirkMcDonald Green Circuits 01. Tileable red circuit production. 1 tile will consume 2. It will start reactors as soon as possible. Tileable Coal Liquefactio - Balanced - To make Blue Chips, you need Red Chips and Green Chips. This should output just shy of a full blue belt (something like . On one side, you should have a full belt of technically, it's tileable but the ratio is wrong. View Copy. My green circuits designs come in two flavors: one design for a single red belt, and one for two red belts. I'm not sure if I really needed Mk3 assemblers for the wire/green circuits, it looked like Mk2's were struggling to begin with. The green circuit assemblers are supported by 5 beacons with speed modules. It uses 16 inserters, 18 beacons, and 0 splitters. Note: I don't know if it is viable or not. 151 votes, 88 comments. Skip to content. Size 50 x 22. As a result I have the line of comparable size to a common 2 belt smelting but outputting Green Circuits instead. Mechanical Throughput Magic (circuit-free) UPS Optimized Green Circuits 45/s. 5x red belt speed Requires Inserter Capacity Upgrade 2 to work at full speed. Make your tileable design beaconable. the output is exactly half a red belt of red circuits. If you go max beacon , you can make a full blue belt of circuits at size 31x13 with 64 modules (which drops to 31x10 and 44 18 votes, 12 comments. 5 sec 2 CC (Copper Cable) car be crafted in 0. Input: full blue belt green circuits; full blue belt plastic; 70% blue belt copper plates; Output: 30 red science/sec; 8 speed module beaconed build that can share beacons between rows of the blueprint. Increasing the speed will over tax the copper. one An Upgrade of the Cellpower 's blueprint. ADMIN MOD [0. Gears cost 4 iron instead of 2 so you require a lot more iron for pretty much everything. Press J to jump to the feed. As you claim, it's compact, but as everyone else has mentioned, it doesn't scale up to Assembler 2's, let alone 3's, so it isn't maximally compact. Sign in / Join. A blue circuit design would consume a full belt of green circuits way before it produced a full belt of blue circuits. 5 sec) assembler for 3 Copper cable assembler (produce 6 CC per 0. Copper Wire requires Copper. 71 KB 1. ) Check the wiki, cheat-sheet, etc. It looks like the green circuit assembler has 8 beacons and the wire has 10. Steel is now 10 iron with a 35 second craft time (still maintains 1:1 ratio between iron furnace and Community-run subreddit for the game Factorio made by Wube Software. Bots Print: https: (some other tileable beacon layout that has more factories per speed module)? Share Add a Comment. -40 speed module 3's (2 in each machine)-1 full blue belt input of green circuits-1/2 a red belt input of green circuits Find blueprints for the video game Factorio. 15 marathon green circuit Find blueprints for the video game Factorio. e. Share Sort by: Best. Please provide blueprints! This is a belt-based factory that produces green circuits from iron and copper plates. I don't really understand the full belt of copper plates taking up space Red circuits don't use that, and you really should be making the wires elsewhere and pumping them over to the circuits. 5c:1i which is correct for basic green circuit production however you then use productivity module 3's (but assembler 2's? You input the same on both sides, each is enough to make a full red belt of output (ignoring productivity modules) but you use blue belt which is only 1. Show your Creations. 25 (+240%) and productivity 1. Because of this I have 5 lanes for copper ore and 2 lanes of iron ore. Part of Stackable factories. 15 Locked post. (iron or copper going into a setup, green circuits going out), so you need to upgrade belts to remedy that, but there's a limit to that. Design / The non-circuit way is to have a fuel resupply train visit all fuel drop-of stations. This factory outputs one full blue belt of red circuits, and is tileable in 0. 5 red belts of copper, to make the green circuits locally. It has size 73 x 61 = 4453 and contains 120 V3. For the early game part you Productivity in the assembler and speed in beacons around it is the way to go. causa-sui Long Handed Inserter Posts: 69 Joined: Sat Sep 12, 2020 4:23 am. 25 Circuits/s per block. One segment ( = one fully compressed blue belt of GC) takes 6 assemblers, 21 inserters, no splitters, and 23 beacons, with each additional tiled segment costing 13 beacons. Unfortunately, with red circuits, it’s impractical to fill a whole blue belt with a single column due to both size and input constraints, In 0. 9 Wire in this build. green circuits: early/midgame (3 stages): 1st stage. Green circuits are 1 iron plate to 1 circuit. Tileable Flying Robot Frames Blue print; Only needs Green chips, Iron Gear, Pipe, Steel plate, Iron Plate, copper plate, Water, Heavy Oil, and Pet Gas. I like to keep my green circuit production with the things consuming them. Ultimately I abandoned this type of compact design, because you can't fully utilize the copper wire assemblers unless you have two stack inserters going from green circuits require 10 wire now, hence 5:1 ratio. - Yellow light means reactor running. 16. 0. Ultra-compact Green Circuit Design i made a spreadsheet to calculate the buffer thresholds and a little more. Green/Red/Blue Circuit Designs by Nilaus - FACTORIO MASTER CLASS. Simplest way is logistics bots naturally. Premium Powerups Explore Gaming. Horizontally tileable green circuits My latest creation. Some builds can have beacons removed from one side if they are stacked (the blue and green circuit assembers, I believe). 2: 1:1 Build using assebmler1s for green circuits 3: Upgraded build with production modules The 2:3 build is the most commonly used green circuit build. single tile of the blueprint, that makes If you are doing blue chips, you may want to create the green circuits directly next to them. One segment ( = one fully compressed blue belt of GC) takes 6 assemblers, 21 inserters, no splitters, and 23 beacons, with each additional Circuit Book (Green/Red/Blue) Circuits V3. Compact design. Copper Income -> (re)Usable Green Circuits on secondary lane -> Max sized tile -> Not Tileable A dedicated subreddit for Factorio Blueprint Strings. Premium Powerups Tileable, expandable, green circuit production. Circuits Share Add a Comment. Water is pumped diretly into the biolers. i may work on that later on. I designed it so as to Community-run subreddit for the game Factorio made by Wube Software. 8 of them fit in a City Block and produces approx 750 per minute or just under 13 per second while using 4 full belts of Copper and Iron. I integrate the green production into my red/blue production. Find blueprints for the video game Factorio. One green circuit reqires 10 copper ore and 4 iron ore in marathon. Open comment sort options Green Circuit city block (720 per second) tile design Just finished this design. Circuits V3. 95 of a belt) Prod 3 modules in the assembling 3 machines, and speed 3 in the beacons Is there a better way to balance my output belt to be full. You can just sideload. I just finished an 8-blue-belt green circuit section of my base before bed last night and was brainstorming red circuit production. till now. Some people do not play with a bus And I dont put greens in my train network in my megabase. Members Online • [deleted] There is a green circuit recipie that uses it, but no one is likely to use it as their main production since you can only use chopped down trees to feed it. 75 blue belts of green circuits, thanks to some aggressive belt Circuit Book (Green/Red/Blue) V3. the dead center), which allows the second green circuit belt to re-route to the lower tile without going all the way back. Using this design, I can direct insert not only all the copper wires required by the green circuit production, but also most of the copper and iron. It requires legendary quality. Snapping 51x22, absolute, on grid. The copper wires are supported by 8 beacons. Here is my setup I started using lately for Green Circuits. To make Red Chips, you need more Green Chips and Plastic (which is hard to see in the image, but it's the white squares peeking out of the underground belts along the top). Preview. 363K subscribers in the factorio community. When tiling, the inserters inserting fuel cells into the The ratios are not quite correct, but 1 green -> 2 red + 2 blue comes close. By the time you have tier 3 machines you should probably be considering beaconed setups with at least with tier 1 modules. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices 48 votes, 11 comments. 10x tileable with red belts (60i/s) Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 25/s aka 12 blue, 6 green, 5 red asm3's). Based on the 1 copper wire assembler can support 6 red circuit assemblers principle and working from there, trying to keep it compact, but tile-able. It will light up when not enough fuel is present or waste fuel cells are blocked. it contains:-20 blue assemblers. To make Green chips you need Iron and Copper Wire. Tileable Coal Liquefactio - Consumes (almost) 2 blue belts of green circuits. Factory producing sulfur and sulfuric acid excluding lubricant can work in sulfur acid mode (9000/s), sulfur(480/s), or mixed. Green/Red/Blue Circuit Designs - FACTORIO MASTER CLASS. It is not perfect. tileable blueprint to manufacture producing Processing Units (blue circuits) using perfect ratios. And yet it does. Hey guys I decided to invent my own tileable beaconed green circuit setup. second make sure they can handle an input worth tiling, no reason to tile blue circuits if youre inputing half a belt of green circuits. You could also reduce belts a little more with the green circuits output by using long handlers but I'm not 100% if they would mess up the ratio I struggled with the green circuit design myself - it's a world of compromise. You can add more assemblers if you take out the speed modules, but i wanted to put this out there first. Skip to main content. compact and tileable setup that produces 4 belts of GC per set. I have come up with an idea to combine smelting and production cause full belt of Green Circuits requires less smelters than a full row to saturate. You goal is to maximize the density of the red circuit production (red circuits should come out on a belt too). 5/s, Lubricant 3. by Nilaus, from his "Factorio Masterclass" series. Tileable Red Circuits with beacon walls for use with Krastorio2. Tileable: Green Circuits, Tileable: Green Circuits, Tileable: 242 Green Circuit Station: Red Circuits: There's a total of 9 green circuit assemblers producing 5481 green circuits per minute. Tileable 15/s (edit: fixed modules) (Could post more, or paste the whole book, in case, someone was interested :)) EDIT: for indiscreet_lurker GC 90/s RC 15/s. I don't like having the inputs and outputs on top, because I want to be able to utilize the beacons on both sides for other tileable designs, for maximum density. Inputs: 34 copper plates per second, ~43 green circuits per second, and ~43 plastic bars per second. It may be tileable but it is not scaleable. Open comment sort options. It is, he just titled it poorly. Not got one for fully compressed separate green since I tend to use locam( me and Syrchalis came up with this the other day, which then tiles so can be repeated a suitable number of times (ratio was based on 1 green circuit assembler, results in Tileable Red Circuit Production from Primitive Input This stackable blueprint is ideal for mid game expansion to increase Advanced Circuit (Red) production. loading/unloading buffer chests: i got this circuitry a long time ago in a Tileable/Upgradeable BLUE CIRCUITS / PROCESSING UNIT design - Factorio 0. I've actually got 4 sets of these (8 columns of 8 red circuit assemblers each). Skip to main content at least without using robots, modules, wagon-as-chest tricks or braiding. Fixed declared blue circuit throughput from 30/s to 60/s. 45 green circuits require ~32. Since the design is symmetrical, each half belt Hexagonally Tileable Advanced circuit production Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 44 TW). Limited of course by what 2 blue belts can transport which is 5400. 18 Tutorial/Guide/How-to. Since with prod3 modules cable:circuit is about 1:1, the setup is simple: Every plant has 4 productivity modules and 6 beacons for speed 4. Share Sort by: Community-run subreddit for the game Factorio made by Wube Software. You can save few UG belts by leaving one tile space between left 4 AMs and right 4 AMs (i. Not got one for fully compressed separate green since I tend to use locam( me and Syrchalis TBH, green circuit production is hardest problem in factorio. With a lane-swap, tileable out to 2 belts' worth (2. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co This poses an interesting solution to the problem of green circuit production. 349K subscribers in the factorio community. 14289 iron / second 28. 150 votes, 43 comments. It is a Blue Circuit build making Red and Green Circuits inline. Reply reply Endgame red circuit build that outputs a fully compressed red belt. Post by causa-sui » Mon Jan 24, 2022 11:16 pm. General. Here are Tileable Science Production with good ratio for all 6 sciences in 0. Produces 19. Takes a belt of half plastic and half green circuits on the outside and a belt of copper in the Find blueprints for the video game Factorio. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. Fellow Factorio fanatics! I'm currently taking a nice slow first run through SE and not finding much, blueprint-wise, for vulcanite enrichment. The top 6 stations are for Iron, the bottom 9 stations are for Copper. ratio your pushing in in 1. Tileable/Upgradeable BLUE CIRCUITS / PROCESSING UNIT design - Factorio 0. 75/s, Green circuits 1. All 5 are lined up so as to be easily tileable. Only need to Add Copperplates, Plastics and Green Circuits Find blueprints for the video game Factorio. This design is an evolution of my previous designs of green and red circuit production. I have a 5% shortage of red circuits to feed blue at a 100%. 5 sec To match the ratio, you need 2 GC (need 6 CC per 0. A dedicated subreddit for Factorio Blueprint Strings. I made a little full tileable green circuits build (for late game, this is Community-run subreddit for the game Factorio made by Wube Software. I have made a blueprint for every circuit (green/red/blue), and made them as compact as possible while maintaining the ability to make them tileable. Involving: Belts (balancers, Requires Inserter Capacity Upgrade 2 to work at full speed. an offline version can be downloaded at the end of the post. The circuit logic on the other hand can be simple. 53 6,148. Tileable advanced circuit factory Locked post. 15] Tileable green circuits assembly. I’ve reproduced my comment from that post here, since it still applies: I’ve played a fair amount of Factorio (~550 hours), but I’ve usually focused on making small, modular bases, so I’ve never bothered much with modules and beacons. 5 * 3) : (2 * 0. This means the ratio is ~1 GC:0. 5/s, Copper 15/s, Tileable Science - Early/Mid Game v0. The outside input lines should be half green circuits and half plastic. The next two inner lines are copper, which feeds copper wire assemblers. When ever you add a station you have to extend the fuel supply train schedule. "Tileable" means you overlap the blueprints on the outer beacon rows, so you save a small amount of energy. 0a *The only subreddit dedicated solely to the Game Gear!* Game Gear was Sega's entry into the handheld market. (every assembler is covered by 8 beacons) Sulfuric acid piped in from the top, red circuits come from the left. 0a [item=processing-unit] (45i/s) V1. 357K subscribers in the factorio community. www. Untitled. 5) = 3:2 gear assemblers to red science = (0. 1, just read this FFF 361. Here is an early to mid-game blueprint for green circuits -- it's 57 votes, 29 comments. ) If you switch the top GC and CC assemblers around so that the CC assembler is the one hit by 10 beacons instead of the GC (like it is with the bottom set, where the speed module definitely makes no sense at all, since a 10 beacon CC assembler with 4 prod-3s is faster than an 8 beacon GC inputs), it's actually enough with 4 prod mods in the CC assembler. My best attempt to fully compact a Green Circuit production, it's 9*9 in size and can be powered by a Factorio. The recipe for circuits is not fast and so stack inserters are just a waste of capital and energy. Sort by: Best. Output is exactly 140/s, controlled by timed output inserters. Green Circuits. Fortunately, I am quite pleased with how many I managed to cram into such a small space. Now I just have to set up the plastic production for this and place a red circuit section of my factory. Only base materials are input. Beacon/Module Circuit Builds - FACTORIO MASTER CLASS [item=electronic-circuit] 45 / sec [item=advanced-circuit] 15 / sec Tileable Circuit-less Kovarex. Description. Share your designs. The screenshot shows two tiles, but the blueprint contains just one. The 20 green to 1 blue is a high incentive to not belt the green circuits around. Community-run subreddit for the game Factorio made by Wube Software. thespellbreaker. 0 - reworked green circuits with less splitters and more productivity modules - added a larger version of red circuit production - added train (RHD) based late game productions for all tiers - added simple Fuel supply system This is a belt-based factory that produces green circuits from iron and copper plates. To improve ups, I started developing some direct insertion builds for circuit production. But build 2 is a lot cheaper and still maintains a perfect ratio. Just to clarify this *looks* tileable horizontally, but it isn't because it cannot support enough green chips for another row of machines. 9 = 32. search the "Compact circuits" technology, it add a new item: the miniaturization the compact "Processor" craft a processor and put it the map; look at the input/output point around the processor, they are numbered from 1 to 16; click in the center of Moduled Greens. Productivity in the assembler and speed in beacons around it is the way to go. Nintendo's Game Boy was dominating the market, but Sega entered with a portable, color, and backlit version of it's 8-bit home console, MasterSystem. I use that recipie in my mall in a single assembler to supplement normal production Find blueprints for the video game Factorio. Engines, miners, green circuits, copper cable all get directly inserted, leaving belts needed for 69 votes, 30 comments. Once fully upgraded, this will produce about 480 green 86 votes, 22 comments. The few I have found don't seem to work. Coins. I wanted to build a green circuit plant with maximum productivity+ speed (beacon) bonus. finally your output needs to be able to actually get out and not be stopped by previous segments. 355K subscribers in the factorio community. Green Circuits Endgame Design. 17: Automation Science 1. This is a tileable smelter: You can place multiples of these RIGHT next to each other. Tileable. Good design, I emphasize limiting the stack size on upper inserters is mandatory for this to work perfectly. It is also OCD grid safe with lane balanced output. The blue circuit assembler can be easily extended to use the entire half belt of red circuits if a 5th belt of green Community-run subreddit for the game Factorio made by Wube Software. 8, which is extremely close to 3. What's the benefit of having a dedicated green circuit base like this vs having a much The easy way to do this is to look at the crafting time for each pack. Moved the iron plate belt closer to the sulfuric acid input and fixed the unattainable throughput of 9000/s. The fact that the direct insert ratios are not perfect doesn't matter: the left over wires not used the green circuits get delivered (via bot) to my yellow science assembler. at 5 tiles, it consumes exactly 1 red belt each of plastic and iron, and 2. The designs are not intended to scale into the endgame, so there's no reserved space for beacons. New comments cannot be posted. It's a primitive design that can use Tileable red circuit build blueprint. This is annoying and boring ;-). I wanted to wait until I got full red circuits for it. But I dig it (: Edit: Oh, and you don't need that splitter. r/factorio • Infinitely tileable fusion reactor (Aquilo compatible) Post by Gafoneo » Thu Nov 21, 2024 5:43 pm This design is not compact at all but theoretically you can connect almost infinite amount of reactors and generators. 5 belt increments: It's not quite where I want to end up, though. this is my blueprint book for all three types of circuits. imgur. 1 < 32. I think this is legit the best possible build for 45/s beaconed green circuit (of course, let me know if im wrong) Tilable, Neat Flexible input, they can be on either side individually red circuit tileable production Community-run subreddit for the game Factorio made by Wube Software. 48 7,527. which can run on 1 half belt plastic, 1 half belt green circuits and 1 half belt of Upgradeable ADVANCED/RED CIRCUITS - Factorio 0. Easy Blue Circuits (3/s tileable) Design / Blueprint About a month ago I was setting up Community-run subreddit for the game Factorio made by Wube Software. So i decide to share my 345K subscribers in the factorio community. I'm working on figuring out how to build a tileable Green Circuit Factory. 4/8 > 2/15) and the greens are underproduced, but that can be compensation by adding an extra speed I have put this to use in my latest factory. Community-run subreddit for the game Factorio made by Wube When feeding blue circuit factories with belts, it’s hard just to pack enough circuits in there to get any reasonable amount of production. either consume full belts or produce full belts When placing the blueprint match the iron and copper inputs or if you understand it, spaghetti it yourself. 25/s, Steel 2/s, Processing units 0. . This design is for a tileable nuclear for which the blueprint can be placed remotely for building via bots. Input ore, output green circuits. 4. You need 3 copper wire to make a green circuit, and normally a copper wire assembler makes 2 wire in the time that you can make a single green circuit. I tried to not look at other people's builds. It should say “early game tileable, upgradable red circuits”. a 3/2 ratio, but it actually becomes 15/14 when using Prod Modules 3 like you do (or to simplify designs, 1/1 with the green circuit assemblers a little underused). For making red circuits, for instance, you can use the same cable factories for both. 5 green chips per second and just the 5 assemblers are already consuming 55 per second, so it could only support one additional assembler. Search the tags for mining, smelting, and advanced production blueprints. I'll start off with a bang, and show a really large version which produces 6 red belts worth of electronic circuits using only M2 assemblers. 2nd stage. first understand your inputs lines need to be able to reach the input of the next segment. GC "The Fish": Compact tileable beaconed belt-based green circuits Circuit-free solutions of basic factory-design to achieve optimal item-throughput. If you have any suggestions of improvements, please give a comment. 15 & 0. i'll try to adjust the blueprints if necessary. But simple and works. com. but I use a tileable version that makes green circuits on site This setup produces 180 Blue Circuits per minute if the belts are fully saturated. Most other available blueprints demands Green Circuit and/or Plastic input, which leaves the burden on you to setup the other production lines to supply these intermediate products. And this is the result. Iron 1/s, Batteries 0. Tileable beaconed green circuits from raw ore 404 votes, 71 comments. 5/s: Automation 57 votes, 19 comments. - Red light means fuel shut off. Skip to main content I spent a good amount of time cooking this one up and figured I'd share as I couldn't find any tileable solar blueprints for Krastorio that take advantage of the construction-mode roboports while not using advanced solar panels, advanced roboports, etc Find blueprints for the video game Factorio. every blueprint posted here is 597 votes, 53 comments. It can be used in early/mid game without need for blue belt, by trimming the upper 1/3. 338K subscribers in the factorio community. Re: UPS-optimized green circuits benchmarking. 372K subscribers in the factorio community. The last green circuit assembler drops off green circuits on both sides. 0 coins. The electronic circuit (or "green circuit") is a basic intermediate product, widely used throughout the game. Utilizes the geometry of beacons to allow gaps every 3 beacons and assemblers without losing coverage. Each individual column of this design consumes 2. If a red pack takes 5s and a green one takes 6s, then you will produce 1 pack per second if you have 5 red assemblers and 6 green assemblers. 46 votes, 26 comments. You need one space between each trio of cable factories, and the whole thing gets one space narrower to compensate. factorio. I'm making vertically oriented assembly lines that are balanced to use full express belts, minimizing the bus length. Reply reply NCD_Lardum_AS The thing is that a belt of green circuits to feed red or blue circuit production is a poor choice. I added some assemblers for copper wire and green circuits to it, and made that tileable also. 2 + 3. You can choose to put only 3 modules in last two circuit assemblers. tileable 12 beacon red circuits. 5 red circuits per second. [item=advanced-circuit] 01 (10x tileable =15i/s) V1. 16 in a row will consume 40 items of each type across three belts, hitting max throughput for Community-run subreddit for the game Factorio made by Wube Software. And yes, I admit I am not very good about Factorio math (I am quite good at math in general but something about doing math for a game just makes my brain go on strike. Or, alternatively, add a train per unload stations - annoying, too. 5 green circuit, plastic, and copper per sec. Electronic circuits are used as an ingredient for many item recipes, including creation of all kinds of inserters, and most production machines such as assemblers, solar panels and electric mining drills. 39. Premium Powerups Explore Gaming Smallest Green Circuit factory (24 beacons, 11x33, full blue belt, UPS-friendly). Tileable Coal Liquefactio - FACTORIO MASTER CLASS. Easy OIL with COAL LIQUEFACTION - Factorio 0. Pretty simple layout of green circuits :) If you want from me to do also red and blue build just let me know :) Upgradeable ADVANCED/RED CIRCUITS - Factorio 0. 679 votes, 56 comments. Green Circuit (Krastorio 2) Tileable out to the capacity of 1 blue belt's worth of output containers without modification (1. The idea is to find a large lake and fill it in with landfill leaving behind two narrow channels of water, each 2 I made a fully tileable bot-based green circuit assembler, feedback appreciated. 339K subscribers in the factorio community. 88 KB 1. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Community-run subreddit for the game Factorio made by Wube Software. Related Topics Im working on 1200spm compact non bots factory design and it seems a "Green circuit day" today. Top. Wiki; Active topics; FAQ; Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min) outputs. Members Online • thejmkool. Green circuits come in from the left and right. Valheim Genshin Wanted to share my Green circuits build (if anyone has posted So your 4th picture is a repeating "tile" of size 33x21 with 72 modules in it, which produces a full blue belt of green circuits. Feed it with 2 belts of green circuits (the center ones) and one belt each of electronical components Filling the red circuit and copper wire assemblers with speed3 modules (on the blueprint are speed1 cause im yet to make speed3) allows a layout where you can direct insert wires and green circuits. Reduce capital/energy cost by using regular or fast inserters. 366K subscribers in the factorio community. I feel like there is something off with ratios on green circuit build. It looks like they go from red to green when the factory receives power? or maybe resources? I see them on a lot of blueprints, but Googling always involves phrases like "Factorio Red/Green Factory Icons". Design / Blueprint I have been working on some simple blueprints today as I ready a wave defense run, and came up with this for RC. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Optimized production chains. this circuitry may become obsolete with factorio version 1. I DARE you to make it smaller! It's not tileable though. The electronic circuit is the first in a line of circuit-type intermediate products. - Cyan light is steam buffer filled. If you're using level 3 assemblers instead of the level 2 in the picture, then you need two inputs and outputs instead of one, but a single fast inserter Green circuits, from ore, beaconed, direct insertion, 140/s Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Tileable Red Circuits . Bear in mind, it sometimes makes sense to make green circuits in place. 368K subscribers in the factorio community. this is not a screenshot I took, you just put the blueprint into factorio bin, and it creates the image for you. Efficient. Wiki; Active topics; FAQ; Board index. When I transition into the beacon phase of the game, I'll just gradually replace my green circuit factories with one of the other designs. My current tile uses a cross belt for the circuits. when you upgrade machines Reply TropicMango • Additional comment actions. It's aimed for practical use, so input is supposed to come from some train station. Mechanical Throughput Magic (circuit-free). Made purple science more compact and using less belts, put green/red circuits on same belt since it is used the least. copper cable to green circuit = (0. The belt and a half are only sending 67. kuclb cdote qmrp nrljdgkw ylng asnwqx jhpsbw xqonq hmno uyxwao