Roblox get player orientation. After that, I set it’s rotation to -90 degrees on the same axis This holds the logic needed to get and set a new position for the camera. CFrame + HumanoidRootPart. OnServerEvent:Connect(function(player) if player then player. Workspace accesses the property of the DataModel, Workspace, which points to the Workspace. If you want to orient the part towards the mousepos, you can do this by changing the line Event:FireServer(Mouse. clickpart. As the direction, but when the player turns 180°, the value in the scrip also changes to -100 so it still fires into the same direction relatively to However, the default camera scripts also set it, so you should either: Set the camera Camera. CFrame = script. 1 Like. Or, If you want to get the individual X, Y, Z co-ordinates. Example: I first set the gyro’s CFrame to a rotation of 90 degrees on an axis. Nov 16, 2021 · The camera comes with a set of powerful properties for you to edit orientation, allowing you to face the camera at your intended target. Position + HumanoidRootPart. In the following example, the Camera is positioned at Vector3. X and MoveDirection. This is probably caused by rounding and/or dividing by zero somewhere. MoveDirection ~= Vector3. cl. unit Players:GetPlayerFromCharacter. Position + tuple[1]. So AlignRotation. new (pos) * CFrame. Mar 28, 2024 · I thought it said PositionPart. Dec 1, 2023 · Use a AlignOrientation with a two part attachment, you can have the Attachment0 be the RootAttachment inside of the HumanoidRootPart, you can have a dummy part in workspace with an attachment inside of it be the Attachment1, when you change the Attachment in that part itll also change the HumanoidRootParts orientation. Multiply this with the HumanoidRootPart 's original CFrame without rotations. As seen in the video, after picking up the object, turning the character does not change the orientation of the object being carried. Oct 26, 2021 · You can also add on to this to make a method that purely “tweens” a mode’s orientation, not its position whatsoever: local function tweenOrientation(model, targetOrientation, time) tweenModel(model, targetOrientation - targetOrientation. Part. Jul 7, 2021 · By default, a part with an Orientation of 0,0,0 has it’s Right, Top, and Back sides facing the same direction as the x, y, and z axes of the Workspace coordinate frame respectively. Jan 15, 2024 · I’d like to show a splash screen to players showing them that our experience can be played in both landscape and portrait modes but I’m having a hard time finding a way to determine if the current device supports it. since this is probably in a local script you just have to do as follows: game. Part part. HumanoidRootPart. to check if the player’s moving or not, and that works I just want to know which direction theyre moving. WorldOrientation = currentOrientation. new(HumanoidRootPart. RenderStepped:Connect(function() camera. lookat to set the part’s cframe to look toward the player. Player. Z) -- results in a Vector3 angle which can be directly written to a part's orientation value. The volume's orientation is based on the orientation of the PrimaryPart , and matches the selection box rendered in Studio when the model is selected. Others include WedgePart, SpawnLocation, and the singleton Terrain object. Feb 15, 2023 · AlignOrientation does not make one attachment face another - it makes one attachment COPY the orientation of the other. Any help is appreciated, thank you! The relevant code Mar 31, 2023 · In a commission, I’m attempting to add a tilt to the player when ‘ZValue’ in a module is changed. new('Part') cframe. Parent = chr. IN THEORY Nov 4, 2023 · Means CFrame of align rotation. TargetPart. Jul 13, 2022 · I want to make an NPC circle a player by having them constantly look towards the player and go either left or right, like this: I’ve got them constantly looking at the player but if I try to move them they go in that direction regardless of their orientation: How can I fix this? Code(Script inside Actor inside the NPC): local function handleCombat() NPC:SetAttribute("State", "Circulating Sep 11, 2020 · I’ve made a script to let the player fly around like a superhero, and so far everything works smoothly, except that once I start flying, the orientation of the character is locked. The rotation is stored under CFrame. but I need the directional vector for raycasting. httpDerpyy (httpDerpyy) September 21, 2021, 12:06pm #2. Apr 11, 2021 · A h y e s. lookVector*lookV; hb. angles constructed of the x,y,z components of your rot vector. The first thing I decided I was going to do is make the custom character’s torso rotate in the X rotation of your camera. leaderstats 3 days ago · I’m currently in the proccess of creating 2D games and I’m trying to lock orientation of the player in 2D. Nov 4, 2023 · Means CFrame of align rotation. random(1, 10) This right here would give you a random number between 1 and 10. You can check the MoveDirection. Position. Changing the Orientation of a Part breaks any welds it has; in this case, it breaks the Motor6D joining it to the LowerTorso. You must put the RootPart’s CFrame the same as the camera’s, to do this just simply put it through a loop using RunService: local Player = game. When used in conjunction with a for-loop, it is useful for iterating over all players in Mar 1, 2022 · I’ve decided to make a game (after months of deleting projects that I couldn’t complete) with a camera system similar to the game Hades The position and orientation are fixed and have a slight camera latency while following the player. CFrame == BodyGyro. The player rotation code: RS. new(0, 0, 0) --Change this to whatever you want it to lock to. Stepped loop, but Align Orientation only rotated it in one direction and setting the player’s orientation, for some reason, also set the player’s position Apr 24, 2020 · Hey, so I might be looking at alternatives as to how I can rotate and constrain a player model I have to a given direction. To get the players original rotation, get the RootParts CFrame. new() This will not get the part’s orientation, However this will get the new part’s orientation. Y), 0). Character. The issue i’m having with BodyGyro, is that it’s very unreliable and delayed when I rotate it to the opposite rotation. Angles(0, math. CurrentCamera Sep 21, 2021 · 790×261 16. This returns a CFrame on the side where you are viewing the model/part, usually used to move a model but also works with part. Then, when the player gets up, the orientation of the part will change back. NewBlock. InputChanged event and get the InputObject. Inside the function, get the user's character model and check if it exists by using an if statement. CFrame. CFrame + offset Dec 21, 2018 · The first thing you want to do is to work out which direction the player’s character is facing: local Facing = Character. Grip = CFrame. Orientation. LookAt it’s rotating to look at the mouse on all axis. CFrame * FrontCamera * CFrame. LookVector The volume's orientation is based on the orientation of the PrimaryPart, and matches the selection box rendered in Studio when the model is selected. Nov 8, 2019 · This example uses CFrame. combatParts local lookV = hb. Orientation = Head. The canonical method of fetching a service is through GetService. LocalPlayer local Camera = game. I simply want it so that the player would face in the part’s general direction. Parent = workspace. Mirroring the behavior of Terrain:FillBlock (), it returns a CFrame representing the center of Jul 8, 2019 · Now if you want to access the player's properties, including position, you would do this in a regular script: local player = Workspace. Sep 22, 2021 · How do you change an NPCs orientation so that it’s facing the direction of any position you have? Like for example what if you want the NPC to look at another player in the game? How would you do that? Orientations don’t use normal CFrame(Origin, LookAt) methods, they’re based on Angles. The other two are syntactic sugar and alternate methods of retrieving the Workspace. ) This function returns a description of a volume that contains all BasePart children within a Model. wait() until Ship. end. CurrentCamera Apr 13, 2022 · ok so, if you want to make the part look towards where the player is looking, you want to change the MousePos variable to DragonH. CurrentCamera local FrontCamera = Camera. Players. lookAt(part. CFrame = CarCFrame. Hello fellow Robloxians!! I am currently working on a first person physics-based game like “The Future”. fromMatrix() to create a CFrame located at eye with it’s lookVector pointing towards the target position. I cannot get the orientation part to work. Here’s an example: I understand it has to do with the camera shifting orientations automatically when you turn it, but I’ve attempted converting the camera to the object space Jun 22, 2017 · Device Orientation - Portrait Mode We’re excited to announce that Roblox now supports portrait mode on mobile devices! With portrait mode, developers have the freedom to create new and exciting experiences that can be played with one hand, greatly broadening the scope of games on Roblox. The Orientation property is a Vector3, but the Rotation property (of a CFrame) is a CFrame. When I change the orientation the head does not move, but the orientation changes. if humanoid. CFrame = Camera. local RunService = game:GetService("RunService") Jul 23, 2020 · In order to get the position to match the position of your part based on Grip, you could do something like this: Tool. Jul 8, 2019 · Now if you want to access the player's properties, including position, you would do this in a regular script: local player = Workspace. local camera = workspace. A preference where the game is displayed landscape (horizontally) with the bottom of the device on the left of right side of the screen depending on the device's orientation (the sensor determines which side allows for the game to be displayed right-side-up). Players:GetPlayers. Sep 17, 2020 · If you’re just trying to get a CFrame that has the orientation without the position, try this: This will set the orientation CFrame’s position to 0,0,0 with maintaining the orientation. Portrait. HumanoidRootPart. Angles as @mario118118 said. There is also argument 3 which is “up”, basically meaning WORKING 2023 - Learn Camera Manipulation in Roblox Studio with this Roblox Scripting Tutorial! Learn how to use scripting to change the camera's position, orientation (rotation), and how to zoom Sep 29, 2022 · I want to make it so the player faces a part after a Touched event, but when I try Cframe. Orientation) -- prints the orientation of the new part created in Instance. Sadly, the roblox camera has no standalone Position value, nor a Orientation value, but instead a CFrame consisting of 2 Vector3s. rad(part. So you add the rotation to position. MouseClick:Connect (function (player The most intuitive way to position and orient the Camera is by using the CFrame. new(0, 1, 0) -- You have to remember the right hand rule or google search to get this right. Angles (rot. However when the part is welded to the character it keeps the direction it faced the last time before the weld. local destinationPart = {part you want the player to face ex: red part} local placementpart = {a random part, set in the position and direction you want the player to face ex: green part} script. I want to make the camera smoothly change the angle using lerp. One of such properties is the CFrame property. CFrame = CFrame. The missile is supposed to smoothly follow and look at the target May 17, 2020 · So, i’m trying to make a basic projectile and it’s all going good, the problem radicates when it’s launched, since it’s mouse aimed the orientation is never the same, so could someone help me set the orientation to where the mouse is pointing at? I’ve tried with mouse. Position) repeat. How do I make the parts orientated towards the players torso Apr 21, 2021 · The position part of the returned CFrame will still be the same as before, however, the orientation part may be different. the problem is that when the camera changes its direction it’s too snappy it directly changes to the new direction which makes it look too bad. Completely replace the default camera scripts with alternatives. The player sends the vertical angle of the camera to the server every frame. Get the rotation of the camera (by using arc-tangent and camera's look-vector). LocalPlayer 1 Like ZxCryB (Tofu) August 23, 2023, 1:29pm Sep 24, 2023 · I’m trying to make a Weapon that gets thrown from the Player’s HumanoidRootPart towards the Enemie’s HumanoidRootPart using BodyVelocity. Player. local Players = game:GetService("Players") local player = Players. Feb 3, 2022 · Help and Feedback Scripting Support. CharacterAdded:Wait() local RootPart = Character:WaitForChild("HumanoidRootPart") local RunService = game:GetService("RunService") local Cam = workspace. new(0, 10, 0) This would set the y orientation to 10 degrees. wmv (2. Construct the new CFrame for the player using the position and rotation from steps 1 and 2. Position Jun 19, 2022 · I don’t want to use Player:GetMouse() since it seems to be advised against using. LocalPlayer. Here is a simple function for checking if a number is within a range: May 1, 2021 · Uh by that post I basically just meant something like updating the direction the ray fires everytime the player turns so its always facing correctly. Jul 4, 2021 · Alright, so to start off with what I want to happen. ScreenOrientation and PlayerGui. Jun 18, 2020 · Vector3. This LocalScript makes the camera bobble as the player's character walks around, utilizing both the Humanoid's CameraOffset and MoveDirection. What I’ve made so far: (Ignore the broken Enemies) video broke for some Aug 16, 2023 · How can I make a player not rotate left or right just look forward always? I have this mechanic in a part of my game where a player’s default movements are disabled and they can move with custom movements I’ve made only forwards and backwards with Body velocities which works great. There’s a video of the issue below. I’m trying to get the values with a CFrame and only a CFrame. Position - Character. new("Part") NewBlock. Parent local prompt = seat. Mirroring the behavior of Terrain:FillBlock() , it returns a CFrame representing the center of that bounding box and a Vector3 representing its size. However, even though their character’s orientation is the same as the checkpoint, the camera does not move to Dec 2, 2021 · heres some code, but its untested. z) (Remember to convert your rot xyz values to radians) please research before posting. how would I make a camera that has the same or similar position where it moves with the player but Keeps orientation? I read @Mad_Scientist99’s post How Jun 4, 2021 · If you’re looking to rotate a character in sync with a part’s rotation, you would do CFrame. LookVector. If you want the vector to extend from a point you’ll need to translate it by one of the part’s positions by adding it. local hb = hitBox:Clone(); hb. The following code is a simple script that keeps a player looking at the world coordinate (0,0,0) using CFrames and camera manipulation. if player. Use the CFrame. There’s 2 challenges that need to be overcomed as the player is physically simulated and so can spin. What is the issue? Include screenshots / videos if possible! I’m not sure how to make it throw the weapon towards the enemy. new(0,-45,0) How I want it to look in front of the player: How Aug 24, 2022 · So I am trying to detect when a player is either moving backwards, forwards, left, right, diagonally forward to the right, diagonally forward to the left, diagonally backwards to the left, and diagonally backwards to the right The problem is that I dont know which combinations of numbers for MoveDirection can be equivalent to the direction I stated above edit: I forgot the word but basically May 4, 2019 · workspace is a global variable that references the Workspace. LookVector Then you want to get the direction from your character to the object: local Vector = (Object. It functions similarly to Instance:GetChildren () when called on Players. To clarify, we already have support for portrait and make use of PlayerGui. Equivalently, a part with that Orientation has the respective axes of its coordinate frame parallel with the axes of the Workspace coordinate frame. local var = player. So now I’ve put a wall at the back of the Area I want my players in because I don’t them wandering on Jul 6, 2020 · I have the pets spawn in a circle around the player and I want them all to be facing the players Root part in the Y axis. Z /2 +. The HumanoidRootPart is getting rotated, but since you’re breaking the Motor6D that joins it to the rest of the character assembly, the rest of the body stays as is. May 17, 2020 · So, i’m trying to make a basic projectile and it’s all going good, the problem radicates when it’s launched, since it’s mouse aimed the orientation is never the same, so could someone help me set the orientation to where the mouse is pointing at? I’ve tried with mouse. Position - part1. Jul 14, 2021 · Hiya! I’ve been wanting to make a top down camera script and it’s been pretty simple so far but I hit a roadblock and that is that I need to only rotate the players humanoidrootpart on the Y axis but using CFrame. Position) * CFrame. Oct 23, 2021 · local part = workspace. new(part. To correct this you can simply set a PrimaryPart on the model. Part0) weld. I achieved that, but it only works at one face of the part, and not both of them (Example: 90 deg works, but not -90) Here’s the code: local function AngleCheck(part, maxDifference) local playerOrientation = workspace. If I were you I would place attachment1 inside your characters humanoidrootpart in addition to attachment0. x, rot. local CarCFrame = car. For example: Vector3. Position, Planet. i. Attachm…. X,part. LocalPlayer local Character = Player. new (0, 10, 0) and is oriented to be looking towards Vector3. 3. So what would I do for this? Dec 19, 2021 · Greetings Devforum, I am working on a physics object carrying system, and have found myself dumbfounded. Hit. We have added the following properties in Studio, allowing you to lock the orientation as needed or give Jan 14, 2022 · I just started to try and learn how to get the Players Mouse. (part2. Angles. lookAt constructor. UpperTorso. CameraType to Enum. The following code is in a LocalScript and is placed under StarterCharacterScripts: Jun 11, 2019 · To answer your first question, if you want a definite rotation that isnt affected by the players original rotation, use the first method. Add. I’m currently creating a game involving a homing missile. The orientation part will stay equal to the initial orientation of the model even as it moves since the pivot will not be moving along with the model. new(0, 0, 5) Or use Pivot. p, time) end. Character == character then. If I do this though and the character moves while the mouse doesn’t, the 3D position that was last Jan 11, 2024 · So Basically i have a script that detects walls on the side of the player using raycast and then makes the player and camera face parallel to the wall. Aug 24, 2022 · I want to make a part face the same direction that another part is facing if part1 is facing north-east i want part 2 to face the same way (north-east) i tried using lookvector but i keep getting errors, i dont have the code(i deleted it bc it didnt work) I need to do this because i want to make a part face the opposite of what it was facing originally -so if originally facing north, the Mar 14, 2022 · The way you do this is by adding the LookVector of the HumanoidRootPart (this is the rotation) to the position of the handle. new () and CFrame. Workspace. LookVector) --hrp is HumanoidRootPart and tuple[1] is the part Feb 12, 2022 · To get the exact CFrame of the facing direction, you would do the following: direction = HumanoidRootPart. cam. new(BodyGyro. new(100, 0, 0) Image. CFrame = (char. Size. To make the orientation random, you’d want to set x, y, and z to random numbers so you can use math. CameraType. (Though if you’re using Cylinder parts that won’t matter because you have to turn the lookVector upwards in order to stand a cylinder vertically. lookAt () constructor. The missile is supposed to smoothly follow and look at the target Jan 31, 2018 · That’s correct. BasePart is an abstract base class for in-world objects that render and are physically simulated while in the Workspace. new(character. Angles(0, part. unit. new("Attachment Jun 2, 2021 · wow13524 (wow13524) June 2, 2021, 10:09pm #5. Position,Distance) The CFrame. Adding a CFrame object's LookVector to itself produces a CFrame moved forward in whichever direction it's facing by 1 unit. I have tried using UserInputService and Player:GetMouse() Which one is more efficient to get the player’s mouse? CFrame. Parent = cl. Position) --if you want to add orientation, you can add in the form of a rotation matrix as the second parameter. Aug 4, 2022 · Here is a script example. p + model. function lookAt(target, eye) local forwardVector = (eye - target). Part1 = cl; weld. CFrame -- what cframe. Apr 27, 2022 · hello so i got into the “new body movers” recently and they mad confusing so i need help yea this code makes the rootpart’s cframe be the same as the target’s rootpart cframe but i want the rootpart to constantly face the target rootpart like look at it, this just gets confusing so any help is appreciated thx local grabAttachmentCharacter = Instance. Angles () constructors reposition or rotate an object at a specific orientation within the world, but you sometimes can't rely on a fixed world position and rotation angle. local randomNumber = math. So, I need to obtain the camera direction from the server and raycast. And I can get player’s camera rotation. wait() acually that works very well, thank you. If you want to preserve orientation during the Weld, save the Arrow’s orientation before it hits the target and once it does, apply it in the weld’s C0. When you create a Union, whichever Part you select first determines the Jun 28, 2021 · With the current code I have the part will spawn in front of the player, however the part will not be facing the correct direction. Unit. Rotation not PositionPart. you multiply it by CFrame. random(min, max). Attachment. There are ways you can improve this, such as a check that makes it within a range so that it doesn’t need to be exact. RightHand. local Players = game:GetService("Players") local player Apr 29, 2022 · What do you want to achieve? How to orient the player to the camera orientation ? 🤔 What is the issue? The character does not orient to the camera orientation ! 🙂 What solutions have you tried so far? I’ve searched a while and I have found anything that reply to my problem … 😐 Aug 25, 2021 · How do I make the player’s camera be facing the same way that the character itself if facing? For my obby, players are spawned in at a checkpoint and their character will have the same orientation as the checkpoint (note that the checkpoint is a BasePart and not a SpawnLocation!). unit will get you the direction vector between the two parts with a magnitude of 1. Position). Use CFrame. Feb 12, 2022 · To get the exact CFrame of the facing direction, you would do the following: direction = HumanoidRootPart. It is equivalent to the following function: local function getPlayerFromCharacter(character) for _, player in game:GetService("Players"):GetPlayers() do. How can I lock the X and Z axis of the Humanoid Root Part’s orientation? I tried using Align Orientation and setting the player’s orientation in a RunService. local function updateCamera() end. I would like to make it so the orientation of the object does not change relative to the character. It should be parented inside of the StarterCharacterScripts so that it is distributed into a player's character as expected. One Vector3: Camera. Aug 12, 2022 · print(weld. If you do use the first method, use CFrame. CurrentCamera. CFrame + chr. Now you can call either the tweenModel() method if you want 2. I’ll update my first reply. If you want to use degrees instead of radians: If you just want to add the angle to the CFrame, multiply the CFrame and the CFrame. Angles(0,math. Walking Camera Bobble Effect. I want when the player clicks a button, it fires a remove this works fine, but I want it to move the player’s head down. The forward-direction component of the CFrame object's orientation, equivalent to the negated ZVector or the negated third column of the rotation matrix. robloxapp-20200911-1436031. Argument 2 is what argument 1’s position will rotate towards (orientation) . ProximityPrompt local chair1 = script. game. Aug 20, 2023 · Never used this, but from reading, ProximityPrompt. lookAt(head Jul 26, 2020 · BodyGyro. This function returns the Player associated with the given Player. However, when the camera is oriented differently, it doesn’t fully translate to a shift in the Z-Axis. Workspace is a service. ©2024 Roblox Corporation. Character, or nil if one cannot be found. Character or Player. Above is a bit of a hacky and unreliable method, but if push comes to shove, it will do the trick. new(initPos, endPos) is the solution. local orientation = arrow. Sep 13, 2023 · Creating a script where once the player sits, the orientation of one of the parts will change. Chair1 local plrs = game:GetService("Players") local Jun 8, 2021 · The camera in roblox works on a coordinate system known as CFrame, you might hear of it before. This method returns a table of all presently connected Player. UpVector * 5 while true do wait () script. I dont know how to implement that. 9 KB. There are several implementations of BasePart, the most common being Part and MeshPart. Value --Get's player object and stores it in 'player' variable. This method is simplest and recommended in most cases. LookVector Camera. Aug 31, 2020 · part. I have been trying to make a part look at the player using a local script. Apply the CFrame to the character's HumanoidRootPart. Parent. PrimaryPart. Data. Problem is the player looks in only one direction, no matter how I have the part rotated. Jul 9, 2021 · Here use this code: local cframe = Instance. Scriptable so that the default camera scripts will not update the camera's CFrame. PromptShown is only on the client, meaning you get the player using game. ClickDetector. Apr 13, 2022 · Hi! I have a system where the player grapples up to a part and is crouching on it. Hi, I’m trying to figure out how to detect the cars orientation/rotation so I can place items in the correct locations. @dev_guypro You can also do this too. Y,part. Oct 9, 2022 · Calculate the side of the wall that you’re on and use it to create a cframe that faces that side of the wall, then use player. X and Y axis of a CFrames rotation and set Z to 0. Cframe. I want to make an attachment always face a certain orientation but when I tried this: local currentvector = script. Try setting the AlignOrientation to one attachment, and then set the CFrame of it to the player in your script. I want to make a rotating player model that moves based on your camera. y, rot. I was unable to find any other dev forum posts on this. It functions the same way Instance:GetChildren () would except that it only returns Player objects. CFrame = chr. Position,Target. First, I need to allow the player to turn around and so I need to have 2 states between which the player can switch, on the face forwards and one to face backwards while still Jul 7, 2021 · this is pretty simple. Feb 9, 2024 · Hey everyone! For my game’s vault system, I tried creating a condition that check if the player is in a Y axis close to the Y axis of the part hes vaulting on. Feb 19, 2023 · Whenever the player hits a wall it “trips” / spins around chaotically. A preference where the game is displayed portrait (vertically) with Oct 21, 2019 · you just need to set the PrimaryPartCFrame of the player’s character like this. Jul 25, 2020 · attachment. There is an attachment inside the pet and one inside the humanoidrootpart and they both have the same position due to an AlignPosition. Root. rad(180),0) I want an object to be rotated in a way so that it lines up with the player’s HumanoidRootPart LookVector. new (0,0,0) then. Position + (part2. lookVector but it doesn’t work since it gives a random orientation, please help! Aug 11, 2019 · I’ve tried. From there, you could make a Ray from that CFrame value ( direction) and continue from there. It tried it, and it works fine. Apart from that, Studio gives you all the tools you need to lock those properties. Can anybody help? Script: local seat = script. local upVector = Vector3. 5; hb. Orientation = Vector3. Here is what happens to the player: As you can see, for the first few seconds the character faces its moving direction. e part1. new (10, 0, 0). Position Is used to determine its Position and the Second Vector3: Camera. Z and go from there. PrimaryPart:PivotTo(cframe) to set the orientation of the character. I want the player to face forward, like the part’s orientation. Though using UserInputService is a bit difficult as I need this run in a loop and the best I can seem to do with UserInputService is use the UserInputService. Y, 0) Edit: Fixed the Jun 24, 2021 · local Player = game. new(0, 0, 0) You need to assign a Vector3 value to modify the orientation of a part instance. Apr 4, 2024 · I’m writing a server gun firing script to prevent exploits in an fps game. 3 MB) I tried fixing this by manipulating the CFrame or Orientation of the HumanoidRootPart based on that of the camera, but the issue is I Sep 10, 2023 · The simplest way to achieve what you want is to construct a CFrame using your position vector, then multiply it by a CFrame. New, it teleports the player to the specified part and at looks at it at an awkward position. Oct 27, 2020 · Just use CFrame to detect orientation. local NewBlock = Instance. Position) Argument 1 is the position where the object will be put, you can see in my example im keeping the part’s position as where it already is . To get the rotation convert the CFrame into orientation. lookVector but it doesn’t work since it gives a random orientation, please help! Feb 2, 2024 · part. local cf = CFrame. CFrame = Part. CurrentScreenOrientation; this is specifically about detecting Feb 27, 2022 · D1. . new(hrp. For example: Placing a floating treasure directly in front of a player who may be standing anywhere in the world, facing any direction. local car = script. BasePart. Position - workspace. This is how I have the player rotated: hrp. Position -- Gets vector3 position. print(cframe. Feb 21, 2018 · Get the position of the character. ne mu cc mv bw yk ez ve pn na